The Foenix Archipelago was until a few years back completely covered in a deep and mysterious mist, and had before then only been known through folklore stories from voyagers and sailors alike as the Foenix Mist - where many ships have been lost and almost none made it back. What exactly happened to change this, is still unknown, but voyagers quickly found themselves compelled to explore these new lands.. The islands are parted by the Razor Straight, and a shallow sea filled with thousands of razorsharp rockformations, quite a graveyard of shipwrecks, and at it's center a singular mountainous island, known as Redmount. The shores are told to have deep red sand, due to the blood of countless sailors meeting their end on the sharp rocks. All three islands are considered equal to Arendor in climate and nature, with a nice temperate range of weather, and all filled with dense forests and lush grassy hills, plenty of ore and minerals - perfect for the expansion of other regions.
After the destruction of the Trielle Archipelago, our story began on the Island of Urya. Here a merchant's guild had settled Ridgeport, in hopes of exporting many of the fine resources this island has to offer, and welcomed all new settlers. Many ventured into the wilderness of this so far unexplored island, to seek glory, riches or simply a home of their own. People from all over the world migrated here and despite several proclaiming themselves Kings, none succeeded to truly unite people behind them. For a time it was filled with turmoilt and chaos - Kings and the freefolk waging war upon each other, while bandits plundered the helpless farmers and settlements. Next the story moved to island such as Valendar, Etherea, Denarith and Savartyn.
The countryside is fertile, and lush, and covered in nature and nurture alike. Many of the regions are covered in farmlands, so Arendor is able to keep itself well fed and industrious as a result. The land is beautiful with sweeping fields and hills, great forests and woodlands. While at its center rests Lake Belmer, and by it's shores the capitol Highkeep, framed by dense and thick forests. From the lake spring three main rivers, Gildaren, Bitterspray and Bralduin, which stream through the countryside and wind out towards the sea sides.
Arendor is broken up into five different counties, each one ruled by a Ducal family, the Five Noble Houses. It was once ruled by a royal family, but this tradition have fallen to countless civil wars and simple decay. Now, each noble house claims a single city as their own, and maintain it, and the surrounding lands. Some are more powerful than others, by weight of wealth or alliance. The ruling member of one house is elected when each incumbent dies to be Lord Regent of Arendor, a position held for life. The election for this individual is a result of the lesser noble houses casting their vote, with the additional backing of the Heads of the Churches. However, with the rise of Guilds, the oligarchy system is slowly feeling it's grasp loosen to commerce and prosperity of the hard-working people, who wish to be heard.
Current Lord Regent:Destrian Ravenhall Nationality: Arendoran(s) Culture Reference: Medieval Europe Typical Appearance: Gottlung & Slavard
Amongst the cold and icey waters of the Valkion Sea lies the Isles of Nórdur, the home of all true northsmen. Arendor knows these denizens mostly as cold-blooded raiders, landing upon their shores and attacking their defenseless towns, robbing them of their riches, but in truth the northern isles hold much more to them than what first meets the eye. A culture of strong and hard-working men and women, rising from a proud traditions of very different tribes and clans, where both free men and kings can speak equally. This is a people with excellent seafaring skills, and a far more democratic culture than seen in the so called "civilized" Arendor.
Now each region is usually governed by a Jarl or King, and holds very unique culture and traditions - both due to decending from different tribes, but also the climate changing quite dramatically overall. For example; the most northern part of the Isles is completely secluded and is covered in ice most of the year, and instead of having a Jarl to lead them, they actually select an Elder every 7th year to lead and represent them. The image is quite the opposite in the region of Glasachadh - where a heraditery King rules the region, but each Clan Elder holds a seat on his council and plenty of individual power on their own lands - which is not unlike the region of Fjell, where the Jarl has plenty of titled free men underneath him.
Since the beginning, the original tribes painstakingly fought against each other for dominance on the isles, one of the reasons they never ventured too far beyond the Valkion Sea. That all ended according to legend, when the Old Gods entrusted their powers into a single man known as the 'Skye' who, with his mighty hammer, forged a blade of icy-blue iron upon a mountain that could pierce any armor. Hundreds of years later, his descendants continued to uniteof the Northern lands of Selandor from their keep in a location they call the 'Skyes End' - however now all that remains is the tale itself, shared across all of the Isles.
Despite the legend ending the internal conquests on the Isles of Nórdur, the regions still hold much individual power and pride - therefore the citizens refer to themselves as their regional names - a man from Fjell, would be a Fjeller, where a woman from Glasachadh would be a Glasach. And often there seems to be a humerous love/hate relationship between the neighbouring regions.
Rhuneya Azuma lies to the furthest east of the Foenix Archipelago, and has only within the last 50 years or so established solid contact with other parts of the world, such as traderoutes between Arendor and Odayakana. It consists of almost every climate imaginable, and is extremely variating in landscape; large and frosty mountain ranges, temperate forests and hills, tropical jungles, grassy steppe, drylands and northern glaciers. It consists of three main regions; Odayakana to the east, Sheng-chan in the middle and Ovgiin Gazar to the west. For as long as any records date back, the three regions and their people have been at odd ends with each other, especially Odayakana and Sheng-chan.
Odayakana consists of a cluster of fertile isles to the east of Sheng-chan, and as a result they are known as the best ship-builders and seafarers of the east. It is parted into several regions all ruled by a Daimyo and their lineage, each grudgingly serving the highest authority of this nation, the Shogun; Yamahashi Chiyo. The Odayan people is rich of ancient warrior traditions and exquisite culture, and has always held a somewhat competitve attitude towards their large and industrious neighbour Sheng-chan. It is rumoured that once long ago Odayakana was part of Sheng-chan's regions, however, should you ask a native of that they would be highly insulted.
Current Shogun: Yamahashi Chiyo Nationality: Odayan Culture Reference: Japanese Typical Appearance: Khoor
As the largest part of the Rhunyea Azuma continent, Sheng-chan is inhabitated by an industrious, but also split people. The borders of this vast land reaches so far that it covers climates from temperate to tropical. The southern and tropical part of Sheng-chan consists of mostly tropical farmland and thick dense forests - and plenty of ricefields. At the furthest northern tip of Shen-chan, the mountaineous ranges becomes icey cold in the winter, yet provides plenty of minerals to be mined. A long mountain range covers the entire span of its western border, with only a few possible passes through to the "wilderness" also known as, Ovgiin Gazaar. Sheng-chan does not recognize it's lesser neighbour as a nation, and sees it's people nothing but mongrel savages and potential slaves. The entirety of it's eastern side is covered in seashore, creating rich opportunities for both fighing and occasional trade with neighbouring island of Odayakana - despite them not always being on the best of terms either.
For the first time in history, after centuries of dynasties seizing power of individual regions, Sheng-chan has a single ruler, Emperor Yingxion. Due to an era of split regions, both culture and dialects of the language varies heavily, and the Emperor still leaves certain regions overseen by some of the old dynasty families. Due to it's massive size and centuries of internal turmoilt, Sheng-chan has never had a reason to look outside it's own borders or close vicinity - it is not until after the rise of the Emperor they have begun exploring the rest of the world. Chans, as the populace is known as, is a very proud and hard-working people, but they are also very distrustful and condemning towards those who are different, or outsiders.
Current Emperor: Yingxion Nationaliy: Chan(s) Culture Reference: Chinese Typical Appearance: Khoor
Ovgiin Gazar is heavily sheltered within a curved mountain range to its east, with only a few useable passes to Sheng-chan, and seashores to its west. Unlike its neighbour, Ovgiin Gazar is not the home of dynasties, emperors - but holds no major authority. Amongst its flowing grasslands, temperate forests, steppes, rivers and lakes, lives a people of a nomadic and far less advanced culture, known as the Gazran. Warlords roam the lands and claim the hillsides, protecting all the smaller tribes of nomads within their territory, but so far no one has been able to cause domination over their peers, or unite the people of Ovgiin Gazar.
Long forgotten by the rest of the world and hidden amongst the barren plains and rolling dunes of sand, thrives the only and most powerful nation of the Continent of Shamyra, the Sebekian Empire.
Before the current recorded times, the continent of Shamyra was parted into several smaller kingdoms - however, through time the far superior Sebekian Empire has taken over dominance completely. Due to it’s conquering history it is filled with various cultures and descendants from the old tribes and ancient kingdoms that later became part of the Empire.
This is home to both ancient sandstone pyramids, and beautiful marble buildings with golden domed spires, and has a particularly strict caste-system and religious culture. It is evidently ruled by the Royal Imperial Family, Almalik. Underneath the Sharn (The Emperor) comes his Royal Wives, Children and Viziers (Nobility). Just beneath, and sometimes adjacent to the nobility, you find the Priest Caste, as the Clergy of Animath is held in extremely high regards. Some of the most powerful High Priests have almost as much power and prestige as the nobles. - and the Clergy more or less control a whole city of their own. It is, however, rare to find a Vizier or Priest of Animath, who is not of pure Sebekian blood - as the lower castes are often considered unworthy. The commoner caste often consist of other former nationals - for example the descendants of the Kefennu or Ugwana Kingdom. The lowest of castes are slaves - a heavily traded resource within the Empire, both for purposes of work and entertainment.
The Sebekian Empire spreads vastly across the Continent of Shamyra, claiming almost every suitable and habitable piece of land on the brink of the Qafar Desert and the Sakrid Wastelands, and along the great Nazari River. At the mouth of the Nazari River, towards the Baretros Sea, lies the Capital of the Sebekian Empire, Aladwa - also known as the City of Light, or the Holy City. Here it stands a supreme vision of glory with its towering marble spires, golden domes and intricate and rich open plazas - here there is no poverty, no crime, but an overpopulation of bored nobility, which often leads to over-the-top bloodshed in the grand arena.
Further inland - southwest along the Nazari River, within the old region of the Kefennu Kingdom, you find the largest city in the Sebekian Empire, Issa. Issa is not a city for the faint hearted, ripe with poverty, corruption and crime resulting from the overpopulation of the lower castes. Even today, the only thing seemingly holding the city together is the large legion garrisoned within the City - and the Priests of Animath ruling the people with an iron fist and strict doctrines.
In the Great Shamyran Wars, the ancestral Sebekian Sultan, Zorotar Almalik I, decided to found Issa, amongst the ruins of the razed Kefennu Capitol, Seuati. This was partly to display dominance and power to remaining factions of the continent, as Kefennu had been their former oppressor, and part strategy for quelling uprisings. For generations the Kefennu Kingdom and Sebekian Empire had been at war and in disagreement - particularly over religious differences.
The Kefennu Kingdom was known for its polyethism, whereas the Sebekian Empire worships only one Deity - Animath. Issa was founded to become the main powerhub of the Church of Animath, but also to stop any potential uprisings of the Kefennu Kingdom.Today, worship of the old Gods of Kefennu still happens, but is done in utmost secrecy, as worshipping the False Gods is treated with death - and the Clergy of Animath is well within its power and supported by the Sultan’s forces to kill any non-believers.
In the middle of the Continent lies the giant Qafar Desert, seemingly one of few parts of the continent, which has not seemed worth the Empire’s time to take claim of. Therefore the Empire itself forms a puzzling C-like shape - which has also created a culture of nomadic travelling through the Desert itself, though most do not dare this venture without one of the free nomads as a guide - and this leaves most citizens of the Empire quite static, never venturing far from their home region.
Some of the people that refused to assimilate into the Empire in it’s conquering spree, has since then created a nomadic life within the vast desert, and is most often hired as guides through the sand dunes. This people is simply known as the Qafar Nomads.
Further to the south lies the mountainous and dry plains known as the Sakrid Wasteland, leading up to the huge and overshadowing mountain range “Jadarals End”, which cuts across the entire continent. There are no passes over the mountains.
It is believed by all Sebekians, that this is the end of the world itself - but truth is the mountain range merely cuts off the southern tip of the continent itself, and anything beyond this point is still unexplored, unmapped and unknown.
Current Emperor:Assi Almalik III Nationaliy:Sebek Culture Reference: Arabic / Egyptian Typical Appearance: Khoor / Darkest Gottlung