The rules of RPCLiF are made to reflect the spirit of roleplay. All actions taken while playing on RPCLiF should be to move storylines forward, preserve immersion, and maintain a respectful community.
To report rule violations or discuss warnings and bans, submit a ticket here. Rule clarifications and suggestions will only be responded to and/or considered if submitted on the proper forum, here. GM rulings are final.
It is important that you register on the website, and as a minimum have your character name attached to your account, if not as the account name itself. Anyone who is non-contactable on the website in regards to tickets, will get temporarily banned, until they contact an Admin/GM through a PM and/or Discord.
GMs are not allowed to be involved in the rulings that are in any way related to their RPCLiF player character. GMs will not spawn items, replace skill points, or modify alignment for anything other than quests and events. If GM abuse is suspected, private message any admin through www.rpclif.net or Discord.
Some words in our rules require a specific definition, these definitions can be found on our terminology page and will be explained as such when it comes down to conflicts.
Conflicts happen a lot on the islands of RPCLiF, where they could be skirmishes or raids on other settlements. Whilst we have rules in place to prevent prolonged conflicts on the same claim, we feel like it is vital to have a war system in place which prevents the prolonged conflicts even further. Therefore, we see it reasonable that after an amount of 5 armed conflicts within the period of 2 weeks, either the following should ensue:
- Make a war declaration which contains a set objective/demands, that is/are reasonable for the other party to fulfill. This war declaration should be posted on the forums. After this, the other party should respond within a reasonable period of time. If they accept the demands made, then the other party may not attack the other party for 2 weeks. If they however deny the demands from the other party, then they should give their reasonable demands on what they want from the other party. This “counter” war declaration should also be posted on the forums for everyone to see. Before a war declaration is posted/is responded to, it should be sent via a ticket for the GMs to check it. Additionally all involved claims must submit a War-Rwith all Player Characters that will take part in the war. If a name is not on the list he may not participate in combat actions and does not contribute any points. When all is approved, an official war has started. The changed ruleset for a war and how a war comes to an end can be read below.
- A cooldown period of 1 week between both parties where they cannot have any armed conflicts between themselves.
Available war goals/demands:
Every demand made in a war declaration must be reasonable and within the spirit of roleplay. Therefore we have cannot make a full list of the demands available but give a short overview of what might be possible. Generally these must be approved by the GM Team or can be agreed upon all involved partys if they wish so.
Demands Goods Peace-Time Coin Ownership of a Outpost.
To make a war viable and to add realism, some of our combat rules will change during a war for the parties involved. Changes to our rule set:
Change 1: 1. Combat can only be initiated when the following has preceded: - Making reasonable demands. Killing on Sight (KoS)) is not allowed, except when off claim at night.
Change 2: 5. Once a guild, or a member of a guild, attacks or steals from a claim, they are not allowed to attack or steal from the same claim for 12 hours.
Change 3: There will be JH enabled during 1-3 days over a weekend following the offical delceration and acceptance of war which allows the following actions to be taken. 1.Destroy any defensive structures that are in a direct path of archiving your wargoal such as Walls, Gates, Keeps, Houses. However this does not allow the destruction of crafting houses that are not used as defensive structures, all walls since a small amount of breches should suffice or housing and keeps unless they are used to hide in.
This Judgement Hour will only affect those that are involved in this war. If you are not taking part in this war the normal rules still apply and you are safe from Judgement Hour however are not allowed to participate.
Previously we have introduced the system where we have points attached to certain events, sum these points up and the party with the most points will win the war. This war-point system is from our experience the best way to keep track of a war and who is winning or loosing it. Therefore we have decided to go with the following war-point system:
Killing the guild leader.
Killing a person from the opposite sides.
Making someone from the other side surrender.
When having killed someone, make a screenshot of the grave with your system tab open. Then make an OOC ticket with the option "confirmed war kill" containing the person that has been killed and from which side of the war you are.
End of war:
Wars on RPCLiF should be rather short as this is still an RP server with flavours of PVP. Henceforth, a war can only last a maximum of 3 days (72 hours from the official moment of war) for the war the unfold. After this timer, the normal rules are in effect again. The confirmed war-points will be accumulated and made public on the forums via an announcement thread in the proper section. When there is a tie, nobody wins the war. When a party has won, then he can impose his demands on the other party and if imposed, the other party has to meet these demands under the supervision of the GM team. After the demands have gone through, everything will go back to normal and both parties are not allowed to have armed conflicts between each other for a period of 2 weeks.
The bandit variant:
Next to the entire war system seen above, we feel the need to add a specific bandit category to this. Banditry on RPCLiF is hard currently, though possible by experienced players seeing our rule set. With this system, it will not change much for the war, but when entering this variant, actions will become more accessible, while also maintaining a good amount of RP.
Requirements/rules for a bandit claim: - Must be GM approved via a ticket. - Can only have a max claim size of T1. - Can only have 4 permanent members (no claim switching). - Can only have 4 shacks, 1 kitchen and 1 warehouse as structures on claim. - Can only have palisade walls and a palisade gate. - Cannot be a puppet claim to a bigger claim where they are used as mercenaries.
Situation when the bandit claim has no war with said claim: Change 1: 10. After 8 armed conflicts between 2 or more parties within 2 weeks, all parties involved must either make a war declaration on the forums or leave each other alone for a period of 1 week. This rule is a summary of our war system, which should be read thoroughly before going into war.
Situation when the bandit claim is in a war with said claim: - War rules as mentioned above in this document apply. - After the war, the cooldown between both parties will be 1 week instead of 2. - Both claims can make general demands as mentioned above, though the bandit claim can only demand smaller amounts. - The claim can make another demand where an additional period of cooldown is demanded.