On this page you will find the terminology of our rules. This is how we interpret the words of our rules. It will also contain situations we have ruled upon that were about the terminology. If you do not see a word on here explained or if you think we should interpret a word/sentence differently, you can suggest this on the forums here or on the suggestions channel in our Discord channel.
About the rules:
The spirit of roleplay: Changing your normal behaviour where you conciously act out an adopted role.
Warning: Warnings are usually given out to people who are a first offender to one of our rules, though some rules have their own procedure to whether or not a warning should be handed out. We do this to give people another chance in our server and when we hand a warning out, we usually refer them back to our rules page to have another look at it.
Temporarily banned:Some rules allow us to temporarily ban someone, this includes temporarily banning someone for not being able to be contacted or when the interests of the server is in danger. A temporarily ban is not linked to a specific amount of hours/days, but is linked to a demand that needs to be fullfilled before being able to get unbanned. Until then, the person will stay temporarily banned.
Ticket: The ticket system of RPCLiF that consists of an OOC ticket system and a RP ticket system.
Forts: A small settlement that is surrounded by walls.
Estates: A house that can be made of any material.
Outposts: A small settlement that has atleast a tower in it that can be made of any material.
Player: A physical person.
Tree walls: Trees that are placed adjacent to eachother which causes a normal player not being able to pass through these trees.
Metagaming: Any strategy, action or method used in-game, which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game.
Reasonable amount of wares: Wares that have a certain value relative to the period that you stayed within the guild/settlement.
Combat: Any form of hostile behaviour from at least 1 person. This can be, but is not limited to, slashing with any weapon, throwing any weapon, shooting arrows/bolts, deliberately hitting people with a horse, making any gesture with any tool or weapon that might lead up to an injury. Dueling or practising will also be defined as combat. Shouts or calling trespasser on someone is also considered to be under combat as it opens the suggestion for combat.
Mutual Roleplay: A conversation in the local text chat between atleast 2 players, where both players are talking about the same subject.
Reasonable demands: Demands that should be fullfillable by the person it is demanded from.
Night: The time frame between nightfall and morning lag.
Daytime:The time framebetween morning lag and nightfall.
Immune: Cannot be attacked or involved by others in combat.
Reaction:Equipping a weapon, fleeing, praying, attacking, dropping anything on the ground or mounting a horse counts as a reaction.
Claim: The actual settlement itself with a monument in its middle.
Mortally wounded: You are not permitted to engage in any kind of PvP. This also includes not defending yourself.
Assist a battle: Including but not limited to: Calling Trespassers, shouting, transporting gear, opening gates.
PvP encounter: An encounter where 2 or more players are going into combat with each other. This also includes training with each other.
Conflict: A combat situation where a total of 4 or more people are involved.
Combat logging: Logging out of the game whilst being in combat.
Armed conflict: Combat between 3 or more participants by at least 2 parties.
Prolonged conflicts:Attacking the same claim over and over again with the timer of combat rule 5 in mind.
War declaration: A forum thread placed in the right forum section that contains a reason for the war and reasonable demands.
Counter-war declaration: A forum thread placed in the right forum section that contains a reply towards the initial war declaration of the other party, in which they either accept the demands or refuse it and mention their own demands when they win the war.
Situations that have been ruled upon
Transferable ownership guild rights: The owner of every claim has the right to maintain his ownership if he is still deemed to be an active player. RP reasons such as a coup are possible, however the owner still has to give the ownership rights of the guilds to another and will not be forced by the GMs to do so.
Defending against a rule breaker: Whenever it is clear that someone has broken one of our rules (be that any rule we have) and he is going into combat with you, you are allowed to defend yourself. Afterwards we obviously do hope that the person gets reported via our ticket system.
Usage of foul language: It really comes down to common sense and knowing who your opposing party OOCly is. If you know the person and he/she can take vulgar language, then no harm there. Though if you dont really know the person on the other end, then a bit of vulgar language is allowed, but no extreme abusive language that is not accepted in this day and age.
Combat rule 5 timer commencement:We draw the line between an attempt to raid/steal and actually proceeding with stealing/raiding (whether that ends up being succesfull or not). Thus attempting to raid/steal does not trigger the combat timer. An attempt would be interpretted in this case as any action that could potentionally lead up to actually stealing/raiding.
Gameplay rule 14 in combination with drawbridges: Drawbridges do not have to be open all the time and can be closed whenever as long as the drawbridge gives a normal passage to the claim when it is open. Any platforms used to open a drawbridge from the outside may also be removed during or prior to any combat situation. To clarify, this rule was mainly made for people that make it literally impossible to enter a claim normally by foot.
Combat rule 2, reaction before demand: Any behaviour that would qualify as a reaction, cannot be seen as a reaction when said behaviour is already set in motion before the demand is/was made. Example: When I am riding on a horse at full speed on a road, someone yells a reasonable demand to me and I do not stop for him, then this cannot be seen as a reaction as I was already performing the reaction (riding that could lead to fleeing) before the demand was made.