The rules of RPCLiF are made to reflect the spirit of roleplay.
To report rule violations or discuss warnings and bans, submit a ticket here. Rule clarifications and suggestions will only be responded to and/or considered if submitted on the proper forum, here or on our Discord. GM rulings are final.
It is important that you register on the website, and as a minimum have your character name attached to your account, if not as the account name itself. Anyone who is non-contactable on the website in regards to tickets, will get temporarily banned, until they contact an Admin/GM through a PM and/or Discord.
GMs are not allowed to be involved in the rulings that are in any way related to their RPCLiF player character. GMs will not spawn items/objects, replace skill points, or modify alignment for anything other than quests and events. If GM abuse is suspected, private message any admin through www.rpclif.net or Discord.
Some words in our rules require a specific definition, these definitions can be found by hovering over the highlighted words or on our terminology page and will be explained as such when it comes down to conflicts.
1. General BehaviourAll actions taken while playing on RPCLiF should be to move storylines forward, preserve immersion, and maintain a respectful community.2. Griefing & HarassmentGriefing and/or OOC harassment of other players and guilds is not allowed.3. Metagaming & GodgamingMetagaming is frowned upon and is not in the spirit of roleplay.Godgaming is not allowed.4. Naming ConventionsAll names must be in the spirit of roleplay. Names that are inappropriate, copyrighted, reference pop culture or are taken from history will be asked to be changed.5. Value of LifeIt is considered against the spirit of roleplay to not value your character's life. Such as; throwing yourself into combat/situations, where a sane person would refrain, due to the odds being against them.6. Character LimitOnly one character per player is allowed.7. Use of ChatLocal Chat is primarily meant for In-Character contact, where Global is primarily Out Of Character.Out of character chat in local should be denoted with (parentheses).Announcing yourself at one’s gate or an event are the only in-character exceptions in Global Chat, and must be denoted with an (RP) tag.No recruitment is allowed in Global Chat.8. ClaimsYou are not allowed to claim clay pits, gold or silver ores with a Personal claim or a T1 Monument at its maximum expansion.Claims must be accessible by foot. Platforms are allowed for base entrances, but may only be removed during or directly prior to combat scenarios.9. Praying HomePraying home is only allowed when no other player can see you and after a period of 5 minutes following a roleplay or combat situation.10. Cheating & MacrosCheating or the use of any applications that give a clear advantage over others in-game is not allowed. Simple auto-clickers in non-PvP situations are allowed.11. Proof ConventionsBoth text and voice RP are welcomed, though only local, system, global text chat and full videos of rule violating actions will be taken into account as proof.
1. Standard Combat InitiationCombat can only be initiated when the following has preceded:- Mutual roleplay.- Making reasonable demands.If a player complies with the reasonable demands, then he is immune to any further combat for the remainder of that situation.If the player does not comply by performing a reaction or he does not communicate within a reasonable amount of time, then a combat situation is possible.If the combat situation is initiated on a claim, a raid timer is put into effect.2. Nighttime Combat InitiationKilling on Sight (KoS) is only allowed, off claim at night.If a combat situation is established off claim at night, pursuers may follow onto any claim and do not have to re-initiate by the standards of Rule 1, for the remainder of that specific combat situation.Attacking players off-claim at Nighttime from within a claim, without the requirements of Rule 1, is not allowed.3. Scaling StructuresScaling walls or buildings is only allowed with tables, benches and platforms, which should be stacked realistically. Player characters or horses are not allowed to be used to stack on top of each other to scale a wall. Jumping over walls with a horse is not allowed.4. Combat LoggingNo combat logging or praying home whilst being in a combat situation is allowed.5. Mortally WoundedIf you die during a combat situation between players, you are marked as Mortally Wounded for 12 hours.You must Yield upon respawn, not assist the combat situation any further and not re-enter the current area of combat until 5 minutes after the engagement is over. This cooldown only applies during PvP encounters.6. End of CombatAny Combat Situation is considered over if there has been no attempt to go into combat for at least 15 Minutes, or the fight ends in a natural way (ceasefire, one side is completely defeated, trapped etc.) In a chase, the combat would be over after 15 minutes of continuous sight loss.When the combat situation is over, the attackers must leave the defenders alone. 7. Raid TimerOnce a guild, or a member of a guild, attacks or steals from a claim, they are not allowed to attack or steal from the same claim for 36 hours.8. Conflict ResolutionIf opposing Guilds in a conflict can not find their own resolution within a timespan of 2 IRL weeks, and/or it begins to become an OOC nuisance to the players involved and the community around them, GMs may force a War upon the parties involved in order to resolve it.