This dark goddess is no stranger to death and its holdings. Which is why she sticks to the shadows: can’t be judged in the afterlife if even the other gods can’t see you. As such, she instead delights herself on sowing discord amongst both gods and mortals.She is the twin-sister of the God of Death, and the mistress of many dark and devious domains.
In Arendor, Erenyx, is highly sought even though her worship is kept in secret. Typically, she is worshipped by anyone with great secrets, or who require stealth to succeed in their evil doings. She is rarely depicted, unless in the most hidden of her Temples. Here she is portrayed as a slender woman in a pitch black cloak which covers all of her body. Her face is hidden in the shadows of the hood, except for two red eyes that leer from within the depths of the cloak. Prayers to her are always said in hushed whispers and only as needed, while her acolytes prefer to pray in complete darkness, and never in the open.
Amongst the people of the Isles of Nórdur, Dírrun, is usually depicted as beautiful young woman, with the tail of a snake and a poisonous kiss. She is said to have been scorned and abandoned by a former lover, whom she then killed in spite, and was therefore cursed with her appearance. She is generally prayed to for a painful and effective revenge upon enemies, but women in same situations in particular seems to seek her guidance.
Even in Odayakan tales it is not uncommon for two deep red eyes to be seeing peering out of the shadows at times of strife, from small mishaps to wide-scaled mayhem. Doors close and windows are shuttered, when a known acolyte of Tsukiori is in the area, whom are often recognized by having extremely long and sharp fingernails. Their presence usually means bad omens, either be it disease or death that follow in their wake - just hope it's not for you.
He is the God of honourable battles, in anything from duels to grand campaigns, he is asked to guide the swords of the righteous and strengthen the shields of the truthful. He is not only a shining example of a true hero, but also a seeker of truth and upholder of laws. Therefore he asks all his followers to always act with honour, bravery and mercy towards friends and foes alike. Paravan finds his largest congregation in Arendor, with a grand Temple constructed in his honour in the capital of Highkeep. He is depicted as a knight in a beautiful and ornamented full plate armor, always keeping his visor closed, with a zweihander across his back and twin daggers at his hips. His stance is typically regal and stern, as he oversees that the laws of both morals and men are upheld.
On the Isles of Nórdur Agnarr holds no official Temples. Instead, sacrifices are made in his honor to receive his blessing is called upon when settling quarrels at the moots - so that the truth may shine bright and the justice be swift. Here, he is depicted a veteran warrior in a chainmail armor, with a shield of elderwood on one arm, a sword at his belt, and a scale in his free hand.
Hiro Tzu, is venerated in Rhuneya Azuma, especially Odayakana, and is followed by most warriors within this culture. He is prayed to for guidance, wisdom and strength, so that they may strike down their enemies with honour and show rightful mercy. Much like in Arendor, he is depicted as a stern and proud warrior, donned in a typical Samurai armor, with a large katana strapped to his back.
He created the world we live in, from the first grain of sand to the last drop of water. Battles are on his fields, plants grow from His soil, shadows are cast from his mountains, and death takes the life which he first gave. He is the keystone of the World of Selandor, and the indisputable Head of the Pantheon. With his victory during the Dawn of the Gods, he now holds the position as the God of Land & Life.
He sees his word as perfect and so he favours those who strive to be the best, and those who dedicate fully to one's interest - as he himself dedicated and labored for the best when creating the World of Selandor. His attention to detail makes him one of the most present Gods, believed to be over the shoulder of every living person, for he granted them the life through which they toil.
As such,Terras is seen as an almighty and fatherly figure in Arendor, whom is believed to have blessed the lands themselves. He is the proud god of the Patrons of their crafts, especially those who work the minerals and materials from the earth, from the lowest farmer, to the grandest architect.
Gahn, of Sheng-chan, is much the same, a proud patron of the crafts and workings of the earth. Folklore also speak of him taking the shape of a majestic and metallic dragon, with scales that shine brightly in the hues of silver, gold and copper alike. His lair is believed to rest deep within the caverns of the mountain ranges between Sheng-chan and Ovgiin Gazaar.
On the Isles of Nórdur Beinnrigh is supposedly part of an ancient local folklore about 'Skye', and the forging of a blade of icy-blue iron that could pierce any armor. Therefore he is highly honoured and venerated amongst especially blacksmiths, which is considered an extremely honorable trade in the frozen lands of the north.
Alignment: Neutral Evil
Region of Power: Isles of Nórdur
Domains: War, Destruction, Strength, Combat Prowess
It is said that he was once a Demigod of the God of Honour & War, who fell into far more dishonorable ways than his peer preached, when called to battle. As much as his lust for blood and fury on the battlefield corrupted him, it also made men quiver in his presence and follow his commands without question. In his wake follows undoubtful destruction, despite never planting the seeds of chaos, he thrives within it without much regard for anyone but himself. He is not the cause, but the consequence.
Highly venerated amongst the more warmongering tribes of the Isles of Nórdur, Dagnirr, is often portrayed as a mighty warrior, clad in a barbarian armor, and accompanied by a mighty battleaxe. He blesses those who dare to excel in prowess of combat and war, he has no time for the weak, and is therefore a consistent part during struggles of the more savage tribes of the northern isles.
Moregtan, The Steel Stallion of Ovgiin Gazar, is venerated amongst the many tribes and warlords of the steppes. He is believed to lead the people of Ovgiin Gazar into victory against their oppressors, despite the means. Here, however, he is not pictured as a mighty warrior, but a giant black stallion garbed in a steel and leather armor, who's gallop is said to leave thunder and earthquakes in it's wake. Old Gazran folkore foretells that when it thunders it is said to be Moregtan blessing his warriors, and therefore raids are often prefered to take place during a thunderstorm.
In Arendor, the aspect Garros, is followed the least, but honoured as the patron of physical strength without restraint - and highly venerated by especially brawlers and raiders. He is known for being harsh and ruthless, serving only his own lust for blood. Much like the aspect on the Isles of Nórdur, he shows no mercy towards the weak, and believes in the strongest survivor. In Arendor, he is pictured as a heavily scared one-eyed warrior, with resemblances of a knight, but his armor worn and tarnished due to the many battles he has endured.
After Elimine's loss to Terras & Erenyx during the Dawn of Gods, and loss of both power and followers in Arendor afterwards, she changed her focus to the eastern continents of Selandor. Manifesting within the forests, of especially Odayakana, she rapidly gained followers of these regions, and regained power of an Intermediate Deity.
She preaches a natural way of life, to live as one with the land rather than destroying it. Due to her strong attunement it, she is known for being whimsical and chaotic as nature itself. Even though she is benevolent in many ways, she does not hesitate to punish those who disrespect her teachings and merciless towards trespassers into her sacred domains.
She seems to hold general similarities in all of her three known aspects; she is always a beautiful young woman clad in a light armour made of natural components, carrying a bow and quiver and with at least one animal companion.
Oinari is mainly worshipped in Odayakana, as the more powerful aspect of Elimine. She is usually manifested as a beautiful young Odayakan woman, clad in a leather armor with a chest piece of bamboo, and on her back a finely crafted bamboo bow. At her hip carries a small satchel, which is said to contain an endless supply of seeds and herbs, which she may distribute to lucky farmers and forest travellers. She is usually accompanied by up to nine foxes, which also works as her spiritual messengers.
In Arendor, Elimine, holds a fair appearance with pale skin and golden blond hair, wearing a light armor of leaves. Her animal companions are in the shape of a large bear and a wolf, and is venerated as a highly skilled huntress and archer. She is often prayed to before a hunt and gathering, so it may be successful and bountiful - while many archers ask for her blessing in fights as well.
Faelán, as she is known on the Isles of Nórdur, is by far the most ferocious of the three aspects, as a fire-haired guardian of the wilderness and forests. She is venerated, when travelling into deep forest domains and, like in Arendor, prayed to for a successful hunt and kill of your prey. Old folklore speak of her as the Mother of Wolves, foretold to be highly protective of her cubs, hence wolf dens are often avoided in order to avoid her anger. As part of this aspect, many couples place a small wooden token of her within their homes, as it is said to bring fertility.
Without death there can be no new life, this law has been his fixation since creation, it is the principle on which all life exists. He is venerated to bring a soul safely to their afterlife, and often called upon to rectify the sorrow a death brings; it reinsures the mortals knowing that their loved ones will end up in the heavens, because it was fate.With the Dawn of Gods, and his loss to the God of Earth and his deceitful twin sister, he was forced to relinquish his power, as the Soul Eater. Instead of consuming the souls, he now collects them and guides them to their eternal rest. He also ensures that greedy fingers can not harm or steal any collected souls, with a quite possesive nature. It is said that he resides in the darkness between the stars, while gazing down at the mortals of the world - waiting for his next reaping. Over time he has gained much renown and power in the war and death-ridden lands of Rhuneya Azuma, Ovgiin Gazaar in particular, and such regained a status as an intermediate deity. Even though Yanlo has no official Temple in Ovgiin Gazaar, almost every home has a shrine dedicated to him. As a highly superstitious people, they believe this to be a link with the spirits of their ancestors. Wise men of the tribes use incense, prayers, rituals and meditation daily at such shrines, so that they too may discover the secrets of fate, through the spirits.
Kelegral, as his Arendoran aspect is known as, is much like that of Yanlou asked for guidance when someone dies, and to safely bring them to the afterlife, and he holds a quite established church, though rarely visited and used unless in such a case. His priests much like his own portrait are clad in dark robes and never show their faces - for their body is of no significance, as it is merely a shell until they join their Deity in the afterlife.
On the Isles of Nórdur, Valkyr, is venerated as the collector and keeper of souls, especially those who died in combat. He is said to have twelve serving handmaidens, who all help him with the tasks of guiding the souls of brave warriors to the Hall of the Gods. An old Nórdur saying is that a shooting star upon the sky is one of these handmaidens, descending to the world of mortals to collect such a soul.
As the son of Terras and Erenyx, he holds associated aspects of both his parents. From his father he gained a respect for good craftsmanship and thereby trade, including a predetermined affection for gold. From his mother he gained the personality of a mischievous trickster, therefore favouring trades of less honorable intents as well. He is driven to accomplish a goal and quickly move on to the next - this also often in a quite literal sense. Rather than being frustrated, when the usual business practices fail to work out a solution, he is willing to try alternate methods. He is without moral quarrels, when it comes to his practice of accumulation of wealth and judges no one for how they obtain this. His portfolio includes everything related to the accumulation of wealth through free and sometimes less fair trade.
Fritven, as his most powerful aspect from Nórdur is known as, seems to hold a particular favour towards trickery and thievery. While considered neither good or evil, he is a causer of mischief and seems quite unreliable to the least. He is supposedly a shapeshifter, and in ancient Nórdur tales he both appears in the forms of various talking animals and an elderly woman, to play tricks on both gods and mortals alike.
In Arendor, he is worshipped as Rieker, the God of Coin, with his main temple residing in Aelién. Here he is portrayed as a short and suave man with a grand moustache, wearing a suit woven with intricate strips of gold, polished to a gleaming finish and sprinkled with all manner of gemstones - on his feet are boots with laced pearls and golden soles. With him he carries a staff of pure gold with a gem-laced and ornamented top. As veneration all golden coins minted within Arendor depicts his scepter-like staff on one side, and his face on the other.
Genjí, as he is known within Rhuneya Azuma and Sheng-Chan in particular, portrays him as an extremely wrinkled and ugly old clerk, wearing a fine silken outfit with plentiful of gemstones and gold trimmings. Around his neck hangs a large golden disc in a silken ribbon, an amulet of luck, which is said to have won from a Dragon in a game of dice, and is therefore often prayed to as the Bringer of Luck.
Once created as a lesser deity, to act as the keeper of balance between summer and winter. She fought an endless battle with the Ice Spirits, in order for them not to rage rampant over the world, as was her destiny; a protector of the world. Like her foes she controlled the elements of ice and snow, and is therefore in most cultures always depicted with some kind of frozen affiliation. In the earliest aeons of the world, she was forced to enter a deep slumber, to recover her strength, which left most of the northern regions of Selandor covered in ice and snow, as the spirits grew strong.
When the world was thrown off balance with the battle of the Gods, she awoke, with a single shard of never-melting ice in her hand, ripped from the body of an Ice Spirit in her last battle. It allowed her to see far and wide, around the world of both men and Gods, both past, present and future. She saw that most of her followers had long forgotten her, and the old ways, and that the regionss she once protected now laid frozen and barren. Now she seeks to increase her power, in order to keep the Ice Spirits from grasping the entire world, and if not done in time mankind will face a winter with no end.
Skjöldi is still heavily venerated, especially within the northern parts of the Isles of Nórdur. She is depicted as a brave female warrior, with blueish skin, silvery hair, while both her armor and weapons are made entirely out of ice, much like the spirits she fight. She is said to guide lost travellers through the harshest of snowstorms. Ancient tales say that she was once herself a spirit of ice, but the Gods took pity on her as she ventured too far and was lost in this world - in return for their kindness she vowed to keep the Isles of Nórdur safe from the everlasting winter of her kin.
Ovgiin Gazar does hold a similar view on, Tzasét, whom is believed to be a benevolent spirit of ice and snow. She guides and shelters lost travellers in the midst of snowstorms, and with her frozen touch comes a certain clarity. It is said she hands them a magical shard of ice, which they can use to find their way, but as soon as they reach safety it instantly smelts. She is a usually depicted as a young female figure white like the snow itself, gentle and light on her feet, and she moves through the frozen lands without a trace. Many Seers of the northern Gazran tribes venerate her in the quest for wisdom and clarity.
In Arendor, Elga, seems to commonly be found as a child, who embraces the snowfall of winter in a playful way. Though should one actually speak to her, they would find her words ring true with wisdom and clarity beyond her age. She is prayed to as per tradition, for her benevolence and dedication in keeping the harsh winters at bay, though rarely facing snowstorms they generally view the frost and snow of winter light-heartedly.
Alignment: Lawful Evil
Region of Power: Rhuneya Azuma (Sheng-chan)
Domains: Corruption, Greed, Betrayal, Politics, Power
Followers: Self-serving politicians and leaders, power hungry people
She is the offspring of Goddess of Shadows tricking the God of Honour into having relations with her. Having disguised herself as a great female warrior of unmatched bravery, honour and will. After fighting in many crusades and honourable duels she won his favour and as his Champion she was given a single reward of her choice - a single night with the God of Honour.
As a child of such, she embodies the inevitable decay and corruption that accompanies all self-serving, and power-hungry leaders and groups. Diligently serving her mother, she delves in the domains of corruption, betrayal and cruelty, performing all her tasks with ruthless efficiency. She works by the word of an agreement, not the spirit, and relishes in betraying anyone with whom she forges a pact, by twisting the contract to serve her own ends. By this she follows a strict set of rules, which also disallows her from causing chaotic mayhem, like her mother.
Qian Zhé, as she is known as in mainly Sheng-chan, is said to be a bittersweet acquaintance. She is believed to be a two-faced demoness, who appears as a beautiful and humble female servant. Here she will offer a deal to those who seek power, she will aid them in their quest in return for their soul. If a deal is struck, she will reveal her true face hidden underneath her long dark hair and devour the soul of her victim. As there is much deceit and lies in the Court of the Emperor, she thrives here, and is often worshipped in secrecy. Some opponents of the Emperor even claim that he too must have sold his soul to Qian Zhé, and is nothing but a demon’s thrall.
Each day Aurdeen grows more powerful in Arendor, because where there are mortals, there is corruption. Once again she is depicted as a somewhat twisted persona, but here in the form of a young noble girl with raven-black hair and crystal blue eyes. Althought she may appear as an innocent and sweet girl, one quickly learns her agenda - power and greed. It is said some even summon her acolytes, willingly, in order to strike deals with Aurdeen. If they are succesful, a written contract will be forged, however, her contracts are known to contain devastating loopholes. With great risk comes great rewards.
On the Isles of Nórdur, Bhriath, is venerated as the mistress of deceit and betrayal. When someone does a deceitful deed, they are said to be under the influence of Bhriath, and offenders have even claimed such insanity during trials at the Moots. Here she is usually portrayed as a spirit, whom takes over a mortal's body, and steals their identity, so her true appearance can never be known, but in the process obtains them great power and rewards.