RPCLiF has made several core gameplay mechanic changes and modifications to the vanilla verison of LiF.
(Last revised May 29th, 2018)
Skill Cap (Crafting/Combat/Minor)
Animal Feeding Period
Wild Animal Count
Horse Decay is set for 60 minutes.
Inventory drop on Homecoming Prayer has been enabled.
Tree growth rate has been increased to x4
Skills and experience gains
At x4, the overall skill multiplier is slightly slower than in the past. We have however additionally boosted many skills and abilities on an individual level.
The overall goal is to keep useless, wasteful and sometimes even harmful grinds (e.g. Construction) to a minimum and focus skill gain on more productive abilities whenever possible. For example, paving yields a lot more skill than hammering clay into ovens.
Artisan: Faster terraforming and uprooting, higher skill gain for uprooting and crafting primitive tools (x3)
Hunting: Higher skill gain for fishing (x2), slaughtering (x4) and especially skinning animals (x8)
Construction: Dramatically increased skill gain for paving (x15). It yields a lot more than actually building things. Please pave and don't drain clay pits.
Armorsmithing: Increased skill gain for crafting actual armour pieces (x3)
Forestry: Every tree now yields the same skill gain and overall improved skill gain rate
Tailoring: Increased skill gain for leatherworking (x2,5).
Farming: Higher skill gain for gathering wild plants (x3)
Overall higher skill gain rate for the following skills: Animal lore (x2,5), Masonry (x10), Jewelry (x3), Healing (x5)
Listed multipliers stack on the server multiplier - a multiplier x2 for fishing at server multiplier x4 will result in a de facto 8x skill gain rate
Blueprints and Regional Resources
The blueprint drop rate has been increased to 30%. Drop rates for regional resources are at 6% for iron ore and flax stems, 15% for skinned hides and 6% for slaughtering.
The changes to combat balancing from the MMO have been implemented on RPCLiF as well wherever possible. This does not include the new riding mechanics and changes to attack speed of some weapons. The detailed changes can be looked up in the following tables.
New armour mitigation values
Novice padded armour
Regular padded armour
Heavy padded armour
Royal padded armour
Novice leather armour
Regular leather armour
Heavy leather armour
Royal leather armour
Novice scale armour
Regular scale armour
Heavy scale armour
Royal scale armour
Novice chain armour
Regular chain armour
Heavy chain armour
Royal chain armour
Novice plate armour
Regular plate armour
Heavy plate armour
Royal plate armour
Changes to melee weapon damage
Weapon damage change
Changes to ranged weaponry
Throwing knife: 39% damage increase
Javelin: 26% damage increase
Throwing axe: 37% damage increase
Lower attribute requirement: 30 STR, 40 AGI
Improved accuracy (-20%)
7% higher potential energy
Lower attribute requirement: 20 STR, 30 AGI
Improved accuracy (-25%)
9% higher potential energy
Lower attribute requirement: 40 STR, 50 AGI
Improved accuracy (-12%)
5% higher potential energy
Looting graves will take 20 seconds and can be interrupted
Opening and closing gates will take 2 seconds and can be interrupted
The following abilities have been enabled server side:
Buildings can be repaired anywhere, including foreign claims
Schools can be attended anywhere, including foreign claims
Gates can be opened on horseback
Arrows can be equipped in hip slots
They can be enabled clientside as well by following these instructions:
Go to your Life is Feudal YO installation and open the "data" subfolder
Extract the content of the archive (two files - skill_types.xml and cmEquipTypes.xml) into the data subfolder.
Start the game
With this file, the ability to repair buildings, attend schools and open gates on horseback will be displayed for you when playing on RPCLiF. It will also give the option to equip arrows in the hip slots. These will also be displayed on other servers, however - it will simply not work.
The following abilities have been disabled server side and will consequently not work clientside:
Tunnelling into clay
*These changes are subject to be changed by the GMs and may be temporarily overridden when a game patch is released